![]() #Hitman absolution review ps3 series#Death by electrocution, falling chandeliers, exploding safes and flaming barbeques are all as gruesome as they are darkly hilarious, and the ever elusive Silent Assassin rank, a series trademark, can only be obtained by those willing to constantly explore more exciting ways to exterminate. While most levels offer rewards for finding collectibles stashed around or completing an area without using disguises, there are numerous extra points to be found through sneaky environment kills and player cunning. If the impressive number of varied levels isn’t enough, obsessive players will revel in the new Challenges aspect of Absolution, a series of over 250 optional tasks that affect your score multiplier for each stage. Whether you snipe him from an overlooking apartment window, drop a pallet of crates while he relieves himself in an alleyway, push him down a manhole, disguise yourself as his drug dealer to get closer to him, sabotage his car, run ‘n gun both him and his bodyguards, or poison him one of three different ways, you always feel like a clever and well-trained killer thanks to a remarkably open-ended game world. Things haven’t changed too much since we last strangled unfortunate enemies with our trusty fibre wire in Blood Money, but developer IO Interactive have really embraced the idea of choice and multiple paths so prevalent in today’s gaming zeitgeist.Ībsolution’s first level, after a short tutorial prologue, asks you to dispose of an evil underworld kingpin in a small, seemingly straightforward mission in Chinatown, but even this tiny level set in an enclosed courtyard market offers almost a dozen different ways to exterminate the target. Combining traditional measured stealth with Splinter Cell-style action and even some Uncharted-esque set pieces, this orgy of assassination shines as an addictive and massively replayable adventure, and the addition of several new features alongside a familiar core experience makes Hitman: Absolution a welcome and long overdue return for Agent 47. Except it’s R18, packed with dark humour, and every single choice you make ends in murder.Īnd boy, is it a real page-turner. Despite a campaign that so frequently loses its way into prolonged sections of tedium, Hitman Absolution demonstrates an understanding of what makes the series great when divorced from its overbearing narrative.The latest entry into the Hitman franchise is ostensibly a really long “Choose Your Own Adventure” book. Contracts allows for genius subversions of the campaign levels that I wouldn’t be inclined to revisit otherwise.įans of stealth games with a vast stockpile of patience to draw on will enjoy the game more than those that blunder through it, but the dizzying amount of replayability packed into this game ensures a long shelf-life. ![]() The levels are packed with improvised weapons and environmental hazards that are ripe for exploitation, and there are additional exit points that can be used to end the mission sooner than the campaign mode allows. Up to three NPCs can be marked as targets, and a number of ‘conditions’ act as point multipliers – factors like whether you were detected, hid bodies, or killed bystanders, as well as what weapons and disguises were used. This social mode allows players to create their own hits, using the game itself as a mission-editor (cleverly making it so that you can’t assign impossible challenges), then challenging others to do it faster or better. ![]() ![]() ![]() Due to technical issues, my experience with the Contracts mode is limited to an hour or so at a press event, but it drove home what Hitman does best: allowing players to construct their own stories within murderous toyboxes. ![]()
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